Brett Frost


Multiplayer Level

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The map was inspired by sea side European towns
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A popular place for combat, players have multiple paths to take in and out of this area
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The underground section allows players to cross the map, but a large sinkhole opens it up
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Another above ground section of the map showcasing the sinkhole
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The small dock
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A corridor runs down the middle of the map, which also creates an elevation change
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Some of the rooftops players can get to
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Another shot of the corridor, with doorways leading into multiple buildings
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Top down view of the map

This map was made with Unreal 5's Lyra sample game project. Lyra is a third-person shooter that has two gamemodes, elimination, or control point. This map uses the elimination gamemode which makes the bots navigate all the side paths more frequently. Lyra includes 3 weapons, a dash movement, healing items, and jump pads.


To the left is the original sketch for the map. Through playtesting and feedback, changes were made to help the flow, adapting to how Lyra plays.