Sea Village | Unreal | Lyra Multiplayer

This map uses Unreal's Lyra multiplayer game preset. I took everything that came with that package into consideration, such as the jump pads and weapon pickups. The map itself is inspired by costal European towns, which works well in a multiplayer map due to the branching side paths that contrast with the more open areas. There are multiple ways to access the roofs on the map due to the jump pads, but I also wanted an alternative area the players can traverse to get across the map. That's where the subway station comes in. There are two main entrances and a smaller side entrance. There's also a large hole in the street above the middle of it, making it easy to get to from above ground.

I would constantly test the map to see what was working and what wasn't. Creating isolated areas for the spawn points was important, but I didn't want to make them too isolated. The middle path that cuts between two buildings and too clear of a line of sight, so I made one of the buildings jut out to provide more cover in that area.

Services

  • Package Design
  • Printing
  • Branding