Dishonored | Unreal | Level Design Study
This level was created as a study after I played through Dishonored 1 and 2. While playing, I took hundreds of screenshots to understand the complex pathways in the maps. The main thing I noticed was that at most parts in a level, the player had atleast 3 pathways they could take. There's usually an upper path, middle path, and lower path. I kept that in kind and created the level with that philosphy.
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